Known Lag Problems
These problems are reported by real players. If your region or ISP is listed, a network optimizer is likely to help.
Southeast Asia
100-380ms- No dedicated SEA server — players routed to Australia, adding 80-150ms vs a local server
- SEA players on Australia server report unstable ping — 60ms one game, 300ms the next
- Philippines players consistently report 380ms+ in many matches
Latin America South
80-200ms- LATAM South dedicated server was shut down — players now route to Brazil or NA
- Chile players report 125-165ms on Brazil server vs previous 5-15ms on local server
- No announcement of LATAM South server restoration
What players commonly report
- SEA server instability and removal of dedicated SEA infrastructure
- LATAM South server shutdown causing high ping for South American players
- Low tick rate (~20-30 Hz) considered too low by competitive players
- Inconsistent matchmaking pulling players across regions during off-peak hours
- Peeker's advantage at higher ping due to lag compensation limits
How to Fix It
Try these first — they're free and solve the problem for most people.
01 Switch from WiFi to a wired Ethernet connection
1. Plug an Ethernet cable from your router or modem directly into your PC 2. In Windows Settings → Network & Internet, confirm the Ethernet adapter is active 3. If both WiFi and Ethernet show as connected, Windows typically prefers Ethernet automatically 4. Relaunch Paladins and check ping with F9 — jitter (ping variation) should drop significantly on a wired connection
WiFi introduces random latency spikes (jitter) from interference, channel congestion, and signal distance. For a low-tick-rate game like Paladins (~20-30 Hz), a 50ms jitter spike means missing a full update cycle.
General network tips (not Paladins: Champions of the Realm-specific)
02 Check your ping in-game with F9
1. Join any match (Casual or Training) 2. Press F9 during the match 3. A performance overlay appears in the corner showing your current ping in milliseconds 4. Watch it over 2-3 minutes — note whether it stays stable or spikes during ability exchanges 5. If ping is stable but high, the issue is routing. If it spikes randomly, suspect packet loss or congestion.
This tells you exactly what your connection looks like from inside the game. Stable 40ms is very different from 40ms that spikes to 200ms every 30 seconds — and the fix for each is different.
03 Select the correct server region manually
1. From the main menu, look for the flag icon on the right side of the PLAY button 2. Click it to open the region selector 3. Choose the region geographically closest to you (NA, EU, Brazil, or Australia) 4. Paladins does not always auto-select the best region — manual selection often drops ping by 30-100ms for players in border areas
High impact if you're currently on the wrong region. SEA players should select Australia. LATAM players outside Brazil should test both NA and Brazil to see which is lower.
04 Close bandwidth-heavy background apps before queuing
1. Open Task Manager (Ctrl+Shift+Esc) → Performance tab → Open Resource Monitor 2. Click the Network tab — sort by 'Send' to see what's uploading 3. Close torrent clients, cloud sync (OneDrive, Google Drive), and system update processes 4. If someone on your network is streaming 4K, gaming ping can spike — coordinate or use QoS on your router
Upload saturation causes queueing delay — your game packets wait behind upload traffic and arrive late at Hi-Rez servers. Even 1-2 Mbps of background upload can add 20-50ms on typical home connections.
05 Disable Nagle's algorithm for game traffic
1. Open Registry Editor (regedit) 2. Navigate to: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces 3. For each interface sub-key, add two DWORD values: TcpAckFrequency = 1 and TCPNoDelay = 1 4. Restart your PC 5. Note: This only affects TCP traffic — Paladins game traffic is UDP, so the main benefit is for launcher and authentication connections. Some players report lower overall system latency.
Limited for Paladins specifically since game traffic is UDP. More effective for TCP-heavy applications running alongside the game (voice chat, Discord). Worth trying if you notice high latency in non-game Hi-Rez services.
Regions with good connectivity
Players in these regions likely won't benefit much from a network optimizer.
- North America (East Coast) — US East players get sub-40ms consistently on the NA server
- Western Europe — Frankfurt server serves Western Europe well — most players report 20-50ms
- Brazil — Dedicated São Paulo server gives Brazilian players low and stable ping
Still lagging? The problem is likely your ISP's routing to the game servers.
PingAim detects Paladins: Champions of the Realm automatically
No manual config. PingAim identifies Paladins: Champions of the Realm by process name and routes it through your fastest connection using a kernel-level WFP driver.