Sea of Thieves FAQ — Ping, Servers, Network

Why is my ping high in Sea of Thieves even though I have fast internet? Does Sea of Thieves have dedicated servers?

Sandbox Rare, 2018 ~91K monthly (Steam); 300K–400K cross-platform
Why is my ping high in Sea of Thieves even though I have fast internet?

Fast internet speed doesn't mean low ping. Ping is about distance and routing quality, not download speed. Sea of Thieves uses Microsoft Azure servers, and your ISP may route traffic to Azure through congested peering points or geographically inefficient paths. The fix is to optimize the route — not upgrade your bandwidth.

Does Sea of Thieves have dedicated servers?

Yes. Sea of Thieves runs entirely on Microsoft Azure cloud servers — no peer-to-peer. Each world instance (up to 5 ships, 16 players) is a dedicated Azure container spun up on demand. Servers are hosted across approximately 6 regions: North America East, North America West, Europe West, Europe North, Southeast Asia, and Oceania.

Why do I keep rubber-banding in Sea of Thieves?

Rubber-banding occurs when the server rejects your client's predicted position and snaps you back to the authoritative server state. The main causes are: high ping (above 100–150ms), jitter (unstable ping), and packet loss. WiFi is the most common culprit. Use the in-game Performance Counters overlay (Settings → Interface) to see if your ping is spiking during rubber-band events.

Can I choose which Sea of Thieves server region to connect to?

No. Sea of Thieves does not offer manual server region selection. The matchmaking system automatically connects you to the closest Azure region based on your location and latency. When joining a friend's session, you connect to their server region regardless of your location — this is why cross-region groups experience high ping.

Does PingAim work with Sea of Thieves?

Yes. Sea of Thieves uses Easy Anti-Cheat (EAC), which blocks DLL injection but does not interfere with PingAim's WFP driver method. PingAim routes your UDP game traffic (ports 88, 500, 3074, 3544, 4500) through an optimized path to Microsoft Azure, reducing ping and jitter without touching game memory or processes.

What is the Sea of Thieves server tick rate?

Rare has never officially disclosed the server tick rate. Community analysis and forum discussions indicate it is approximately 30 updates per second (30Hz). This is standard for open-world sandbox games and lower than competitive shooters. It means that at 100ms ping, your inputs are already 3 server ticks behind — which explains the 'ghost hits' many players report in PvP combat.

PingAim detects Sea of Thieves automatically

No manual config. PingAim identifies Sea of Thieves by process name and routes it through your fastest connection using a kernel-level WFP driver.