Known Lag Problems
These problems are reported by real players. If your region or ISP is listed, a network optimizer is likely to help.
North America
40-250ms- Low server population leads to auto-matchmaking onto Asia servers at off-peak hours
- NetEase infrastructure routing from NA ISPs is often suboptimal with unnecessary backbone hops
- Community petition exists requesting improved NA server infrastructure
Europe
20-100ms- Cross-region matchmaking places high-ping CN players (using VPN) in EU lobbies
- EU players report quitting the game due to cn VPN users in lobbies creating teleporting opponents
- Developer acknowledged issue and stated ping-block feature is in development
Southeast Asia / Oceania
80-200ms- Australian and NZ players connect to SEA (Singapore) server — typical baseline 120-170ms
- Middle East players report minimum 120-130ms on SEA server, no dedicated ME server
What players commonly report
- Cross-region CN VPN players in EU/NA lobbies creating unfair melee exchanges
- High-ping advantage/disadvantage in melee parry timing
- Auto-matchmaking onto wrong (distant) server
- NA server population too low for healthy queue times
- No dedicated Oceania or Middle East servers
How to Fix It
Try these first — they're free and solve the problem for most people.
01 Switch to a wired Ethernet connection
1. Connect your PC directly to your router with an Ethernet cable 2. In Windows Settings > Network & Internet, disable your WiFi adapter 3. Relaunch Naraka and check your ping on the server select screen 4. Compare the ping reading to your previous WiFi reading
WiFi adds 5-30ms of variable latency and occasional packet bursts. For melee-based combat where parry timing is frame-sensitive, eliminating WiFi jitter is the single most impactful free improvement.
02 Use the in-game ping display during a match
1. Enter any match (even an AI training match works) 2. Look at the top-right corner of your screen 3. A ping number in milliseconds is displayed there in real-time 4. Watch it during active combat — if it spikes from your baseline, that indicates network congestion
Gives you your actual in-game latency. If it matches your server selection screen ping, your connection is stable. If it spikes 20-40ms above baseline during fights, you have jitter that is affecting parry resolution.
General network tips (not Naraka: Bladepoint-specific)
03 Check your ping to each server before queuing
1. Launch Naraka: Bladepoint and reach the main menu 2. Click the 'Start' button to open the mode selection screen 3. Click the server/region indicator (shows your current region and ping) 4. A list of all available regions appears with your real-time ping to each 5. Select the region that measures the smallest ping before confirming your queue
Ensures you are not auto-assigned to a distant server when your home region has low population. NA players at off-peak hours are sometimes auto-routed to AS servers, resulting in significantly higher ping (community reports of 180-250ms; https://steamcommunity.com/app/1203220/discussions/0/3814039097894235648/).
04 Close background bandwidth consumers
1. Press Ctrl+Shift+Esc to open Task Manager 2. Click the Network column to sort by usage 3. Close or pause: Discord video/screen share, browser tabs with video, game downloads (Steam/Epic) 4. If using a game booster, use its 'network priority' mode to assign max bandwidth to Naraka
Packet loss during combat is often caused by background traffic competing on your home connection. Even 0.5% packet loss causes visible parry misregistration and combo drops in Naraka.
05 Disable Nagle's algorithm for lower latency TCP connections
1. Press Win+R and type regedit, press Enter 2. Navigate to: HKLM\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces\ 3. Find the subkey for your active network adapter (check Network Connections for the GUID) 4. Create DWORD value: TcpAckFrequency = 1 5. Create DWORD value: TcpNoDelay = 1 6. Restart Windows
Reduces micro-buffering on TCP connections used for Naraka's matchmaking and login servers. Marginal effect on in-match UDP game traffic, but can smooth out the pre-game handshake.
Regions with good connectivity
Players in these regions likely won't benefit much from a network optimizer.
- China — Largest player base, dedicated CN server infrastructure with very low latency for domestic players
- East Asia (Japan, Korea, Taiwan) — Close proximity to AS server — typically <50ms, well-served
Still lagging? The problem is likely your ISP's routing to the game servers.
PingAim detects Naraka: Bladepoint automatically
No manual config. PingAim identifies Naraka: Bladepoint by process name and routes it through your fastest connection using a kernel-level WFP driver.