
Naraka: Bladepoint
Got a phone and WiFi? PingAim routes your Naraka traffic through whichever interface measures the smallest ping and least packet loss to NetEase servers — parry inputs land when you press them, not after they've already been resolved against you.
Does PingAim Help in Naraka: Bladepoint?
More about Neac (Netease Anti-Cheat)how it works · what it blocks · known conflicts
NEAC (NetEase Anti-Cheat) uses a kernel-mode driver (NeacSafe64.sys) and a user-mode DLL (NeacInterface.dll). The kernel driver requires HVCI (Hardware-enforced Code Integrity) to be disabled on some configurations. NEAC hooks LoadLibraryExW and NtProtectVirtualMemory to detect injection attempts. The system starts when the game launches, not at boot — unlike Riot Vanguard.
VPN and network optimizers
Network optimizers and VPNs are widely used and publicly recommended by the community. LagoFast, WTFast, GearUp Booster, and standard VPNs are all reported as working without bans. The developers have not published an anti-VPN policy. The community notes that VPN/proxy use by CN players in foreign servers is itself a reported problem, which implies the game does not block proxied connections.
Known software conflicts
- HVCI/KMCI must be disabled for NEAC driver to load on some Windows 11 configurations — game will prompt user if HVCI is active
- Some antivirus software flags NeacSafe64.sys — requires whitelist
- Anti-cheatNEAC (NETEASE ANTI-CHEAT)
- ProtocolUDP
- ConnectionDedicated
- HostingNetEase Games (own infrastruct…
- EngineUnity
- NATModerate
- LauncherSteam or Epic Games Launcher
- Install size30 GB
Why ping matters in Naraka: Bladepoint
Latency sensitivity CriticalPing decides duels — sub-50ms is competitive territory.
Naraka's melee combat system is uniquely sensitive to ping because parry windows, counter-attack timings, and combo chaining are resolved at the server level and favor lower-ping players. Per the naraka.wiki Combat page (https://old.naraka.wiki/Netcode), parry startup time varies by type (quick parry, composite parry, dodge parry) and the effective active window is ping-dependent — your actual ping is added to the parry startup frames, meaning higher ping requires earlier, more predictive parry inputs. Players have reported losing parry exchanges they visually executed correctly because their input arrived late. On ranged combat the server-authoritative hit detection is fairer, but melee — the dominant combat form — places Naraka in a more ping-sensitive category than conventional battle royale games. Above the action-game tolerance threshold described in Raaen 2014 (around 100ms; https://dl.acm.org/doi/10.1016/j.entcom.2014.10.005), opponents appear to teleport during fast combo chains, and high-ping players gain an unintuitive rollback advantage due to the server reconciling their delayed inputs.
About Naraka: Bladepointbackground, studio, esports scene
Naraka: Bladepoint is a free-to-play multiplayer battle royale developed by 24 Entertainment and published by NetEase Games. Released on August 11, 2021, the game accommodates up to 60 players in matches that blend fast-paced melee combat with ranged weapons, grappling hooks, and hero abilities inspired by East Asian mythology and martial arts aesthetics. Unlike conventional battle royale titles centered on firearms, Naraka places melee at the core — players engage in sword clashes, parries, counters, and combo strings reminiscent of fighting games, while the shrinking zone and looting systems provide the traditional battle royale structure.
The game features a diverse roster of heroes, each with unique active and passive abilities. Trios is the main competitive mode, but a solo queue exists as well. Naraka's movement system — including vertical grappling, wall-running, and zip-lines — creates a highly kinetic, three-dimensional combat environment where positioning and mobility skill are as important as weapon proficiency.
Naraka: Bladepoint has an active esports scene organized through the Naraka Bladepoint Professional League (NBPL) in China and regional circuits in NA, EU, SEA, and AS. The annual J-Cup World Championship carries a prize pool of approximately $1.5 million USD and fields teams from all major regions. The game has over 20 million registered players globally and is particularly dominant in the Chinese and East Asian markets.
- Developer
- 24 Entertainment
- Publisher
- NetEase Games (global); NetEase Games Montreal (Western markets)
- Released
- 2021
- Platforms
- Windows, Xbox, PlayStation
- Engine
- Unity
- Esports
- Tier 2 — established scene
PingAim detects Naraka: Bladepoint automatically
No manual config. PingAim identifies Naraka: Bladepoint by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- Phone 5G tethering available — route combat traffic through mobile data when home internet is congested
- Both WiFi and Ethernet active — ensures NarakaBladepoint.exe uses the faster wired connection
- Streaming your matches on one connection, playing on another — keeps broadcast from competing with parry inputs
- Evening congestion causing jitter spikes that misregister parry inputs
- Dual-WAN setup — PingAim selects the lower-latency path to NetEase infrastructure
- Windows assigned the wrong default interface after a network change
- Western players connecting to AS/SEA servers — even 15-20ms reduction shifts melee exchange outcomes
Won't help when...
- Only one network connection available — second interface required to reroute traffic
- Your current connection already measures stable low jitter to your nearest NetEase regional server
- Melee losses caused by skill gap, not ping gap — latency cannot close a reads deficit
- NEAC is kernel-level — use PingAim's WFP-driver mode, not DLL-injection mode, since NEAC hooks LoadLibraryExW to block DLLs from loading into NarakaBladepoint.exe
- FPS drops or frame stutters — GPU/CPU bottleneck, not network
Recent Updates
Community & Official Resources
Where players talk and where the publisher posts updates.

