PUBG: Battlegrounds

Got a phone and WiFi? That's two connections. PingAim routes PUBG through the interface you choose while your stream, browser, and Discord stay on the other — separating game traffic from streams and household congestion. Server map, ping test, and network guide included.

Squad BR Free to Play PUBG Studios (Krafton), 2017

Does PingAim Help in PUBG: Battlegrounds?

Compatible — BattlEye does not block PingAim
More about BattlEyehow it works · what it blocks · known conflicts
Kernel-levelBlocks DLL injectionBlocks unsigned driversNetwork optimizers allowed

PUBG uses a dual anti-cheat system: BattlEye (third-party, kernel-level) and KRAFTON's proprietary Uncheater (codename Zakynthos), also kernel-level. Uncheater activates on game launch and scans the PC kernel for abnormal code patterns. BattlEye provides proactive protection and dynamic scanning. Together they form layered kernel-level protection. Key processes: BEService.exe (BattlEye service), TslGame_BE.exe (BattlEye launcher wrapper).

VPN and network optimizers

Network optimizers (ExitLag, WTFast, Outfox, NoPing) are widely used with PUBG without bans. VPNs are also used, though KRAFTON may flag extreme region changes. BattlEye does not target network optimization tools that operate at the network stack level.

Known software conflicts

  • Some VPN software may conflict with BattlEye initialization
  • Certain unsigned kernel drivers may be blocked by BattlEye
  • Virtualization software (VMware, VirtualBox) sometimes triggers anti-cheat
  • Anti-cheatBattlEye
  • ProtocolUDP
  • Tick rate30 HZ (variable)
  • ConnectionDedicated
  • HostingMicrosoft Azure
  • EngineUnreal Engine 4
  • NATModerate
  • LauncherSteam
  • Install size50 GB

Why ping matters in PUBG: Battlegrounds

Latency sensitivity High

Ping noticeably shapes the experience.

PUBG uses projectile-based ballistics with bullet travel time and drop, meaning engagements at medium-to-long range involve leading targets — additional latency shifts the gap between what you see and where your opponent actually is. Client-side hit registration means high-ping players see delayed enemy positions, leading to 'dying behind cover' for opponents. Vehicle physics at high ping cause rubber-banding and desync when colliding with objects or other players. Close-quarters combat in buildings is especially ping-sensitive — peeker's advantage is amplified by interpolation delay. The combination of 100 players, large maps, and variable tick rate (Battle(non)sense measured the early-game tick rate dropping into the high-teens before later optimization) makes stable ping more impactful than in most shooters; sub-100ms is the playable band per Henderson & Bhatti 2003 FPS QoE thresholds.

About PUBG: Battlegroundsbackground, studio, esports scene

PUBG: Battlegrounds (formerly PlayerUnknown's Battlegrounds) is a battle royale game developed by PUBG Studios and published by Krafton. Originally released in early access on Steam in March 2017 and reaching full release in December 2017, it is widely credited with popularizing the battle royale genre and sparking a wave of similar titles. Up to 100 players parachute onto a large map, scavenge weapons and equipment, and fight to be the last player or team standing as a shrinking safe zone forces encounters. The game features realistic ballistics with projectile-based bullet physics, bullet drop, and travel time — making it one of the most mechanically demanding shooters in the genre.

PUBG transitioned to free-to-play on January 12, 2022, after selling over 75 million copies. The game runs on Unreal Engine 4 and uses Microsoft Azure cloud infrastructure for its dedicated servers, with regions spanning North America, Europe, Asia, Southeast Asia, South America, and Korea/Japan. PUBG has a growing competitive esports scene through the PUBG Global Series (PGS) and regional leagues, with 2025 seeing record viewership (817K peak at Nations Cup) and 2026 expanding to four PGS events with $2M combined prize pool.

The game's networking has been a persistent community discussion topic. Early PUBG suffered from extremely low server tick rates (~17 Hz at match start), leading to severe desync and hit registration issues. Over multiple years of optimization, KRAFTON improved server performance significantly, raising the target tick rate to 30 Hz and reducing gunfire delay by over 50%. Despite these improvements, desync remains a common complaint due to the game's client-side hit registration model and the challenge of synchronizing 100 players across a large map.

Developer
PUBG Studios (Krafton)
Publisher
Krafton
Released
2017
Platforms
Windows, Xbox, PlayStation
Engine
Unreal Engine 4
Esports
Tier 2 — established scene

PingAim detects PUBG: Battlegrounds automatically

No manual config. PingAim identifies PUBG: Battlegrounds by process name and routes it through your fastest connection using a kernel-level WFP driver.

When does PingAim help — and when doesn't it?

PingAim helps when...

  • You have a phone with 5G/LTE — tether via USB for a dedicated gaming connection
  • You have both WiFi and Ethernet — route PUBG through the faster one
  • You stream while gaming — separate game and OBS traffic across different connections
  • Your WiFi is congested with family or roommates — use phone tethering to bypass it
  • You have two ISPs or a dual-WAN router
  • Windows picks the wrong interface for PUBG and you want explicit control
  • Vehicle rubber-banding caused by sharing bandwidth with background traffic on a single connection

Won't help when...

  • You only have one network connection with no way to add a second
  • Your only connection is already fast and stable (under 30ms, no jitter)
  • Server itself is under heavy load at match start — 100 players on variable tick rate is server-side
  • Desync from client-side hit registration model (server netcode issue, not your connection)
  • FPS drops or game crashes (not network related)
  • Anti-cheat compatibility note: PUBG uses BattlEye plus Krafton's kernel-level Uncheater (Zakynthos). Use PingAim in WFP-driver mode only (the default). Do NOT enable DLL-injection mode, since both anti-cheats block DLL injection into TslGame.exe.

Recent Updates

See all PUBG: Battlegrounds updates →

Community & Official Resources

Where players talk and where the publisher posts updates.

Glossary15 terms used on this page
AMER
Americas region — temporary merged NA+SA region in PUBG (reverted Dec 2024)
Azure
Microsoft Azure — the cloud platform hosting PUBG's dedicated game servers worldwide
BattlEye
Kernel-level anti-cheat software used by PUBG to detect cheating — operates at the deepest OS level
Client-side hit registration
PUBG's system where YOUR client determines if your shot hit, then sends the result to the server for validation — gives advantage to the shooter but causes desync for the target
Desync
Mismatch between what you see on your screen and what the server has validated — the root cause of 'dying behind cover'
Hz
Hertz — updates per second. 30 Hz = server processes game state 30 times per second
ISP
Internet Service Provider — the company that provides your internet connection
ms
Milliseconds — 1/1000 of a second. Lower = better for gaming
Peeker's advantage
The attacker sees the defender before the defender sees the attacker, due to network delay — amplified at high ping
QoS
Quality of Service — router feature that prioritizes game traffic over downloads
RTT
Round Trip Time — how long a packet takes to go to the server and back (your ping)
Rubber-banding
When your character or vehicle snaps back to a previous position — caused by server correcting your client's predicted position
Tick rate
How many times per second the server processes game state. PUBG targets 30 Hz but drops lower with many players alive
UDP
User Datagram Protocol — fast network protocol used by games (no waiting for lost packets)
WFP
Windows Filtering Platform — Windows kernel API for network traffic management, used by PingAim
Last updated: May 2026 Game names and logos are trademarks of their respective owners. PingAim is not affiliated with or endorsed by any game publisher.