MORDHAU
Got a phone and WiFi? That's two connections. PingAim routes MORDHAU through whichever has the lowest ping — so your feints land when they should. Server map, ping test, and network guide included.
Does PingAim Help in MORDHAU?
More about VAChow it works · what it blocks · known conflicts
MORDHAU uses Valve Anti-Cheat (VAC) combined with server-side passive detection. There is no kernel-level anti-cheat such as EasyAntiCheat or BattlEye. The community has noted that cheating has been an ongoing concern as a result. Server admins also manually ban cheaters. The absence of kernel-level anti-cheat means PingAim operates without any compatibility issues.
VPN and network optimizers
No policy against VPN or network optimization tools. VAC does not flag network-level tools. Server admins control individual server bans, but no official policy restricts connection optimizers.
- Anti-cheatVAC
- ProtocolUDP
- Tick rate60 HZ (variable)
- ConnectionDedicated
- HostingOfficial Triternion servers +…
- EngineUnreal Engine 4
- NATModerate
- LauncherSteam
- Install size20 GB
Why ping matters in MORDHAU
Latency sensitivity HighPing noticeably shapes the experience.
MORDHAU's melee combat is built around reading and reacting to opponent animations in tight time windows — feints, morphs, and accelerations are designed to be beaten by precise timing. At 60 Hz tick rate, each server frame is ~16.7ms; high ping directly delays when the server confirms your attack landed or your parry registered, creating a mismatch between what you see locally and what the server decided. Players with 80–120ms ping consistently report that feint timings feel 'off' and that chambers fail when they visually should connect. The game is less sensitive than hitscan FPS, but more sensitive than most action games due to the 1v1 mechanical depth.
About MORDHAUbackground, studio, esports scene
MORDHAU is a multiplayer medieval melee combat game developed and published by Triternion, released on April 29, 2019 after a successful Kickstarter campaign. Players fight in large-scale battles of up to 64–80 players across various modes including Frontline, Battle Royale, and Skirmish, using a freeform melee system that rewards mechanical skill through directional attacks, feints, morphs, and precise timing. The combat system is built around reading opponents and reacting within tight animation windows — hitting or blocking at the wrong moment by even a fraction of a second determines the outcome of every duel. The game is built on Unreal Engine 4, with dedicated community-run and official servers.
MORDHAU runs on a server-authoritative network architecture with configurable tick rate. Official servers default to 60 Hz tick rate, though community servers are frequently configured between 30 and 120 Hz depending on player count and host hardware. The game uses UDP for all game traffic, consistent with Unreal Engine 4's built-in networking. Anti-cheat relies on Valve Anti-Cheat (VAC) plus server-side passive detection — there is no kernel-level anti-cheat like EasyAntiCheat or BattlEye, which means PingAim's WFP driver and DLL injection methods both work without conflict.
The game attracted over 60,000 concurrent players at its 2019 peak and continues to maintain an active community of dedicated players in 2026, particularly in Europe and North America. While the concurrent player count has declined from its peak, the core community remains engaged, with active community-run servers, competitive dueling scenes, and ongoing developer support. MORDHAU is notable for its high skill ceiling — the melee system has more in common with competitive fighting games than typical action titles, making low-latency connections more important than they might appear for a non-FPS title.
- Studio
- Triternion
- Released
- 2019
- Platforms
- Windows
- Engine
- Unreal Engine 4
- Esports
- Tier 3 — emerging
PingAim detects MORDHAU automatically
No manual config. PingAim identifies MORDHAU by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- You have a phone with 5G/LTE — tether via USB for a dedicated gaming connection while WiFi stays for everything else
- You have both WiFi and Ethernet — route MORDHAU through whichever has lower ping
- You stream or record while playing — separate MORDHAU and OBS traffic so bandwidth contention doesn't cause ping spikes mid-duel
- Your WiFi is shared with family or roommates — use phone tethering to bypass congestion during peak hours
- You have two ISPs or a dual-WAN router
- Windows routes MORDHAU through the wrong interface and you want explicit per-process control
Won't help when...
- You only have one network connection with no way to add a second
- Your only connection is already fast and stable with sub-30ms ping
- The issue is server-side lag (overloaded community server, not your connection)
- FPS drops or stutters — those are CPU/GPU issues, not network
Recent Updates
Community & Official Resources
Where players talk and where the publisher posts updates.


