Known Lag Problems
These problems are reported by real players. If your region or ISP is listed, a network optimizer is likely to help.
Australia
30–80ms within Australia; 100–200ms from New Zealand- Australia has only one server (Sydney) with no fallback — any regional outage means no play
- Players in New Zealand and smaller Pacific nations connect to Sydney with elevated latency (30–80 ms typical)
South America
20–60ms in Brazil; 60–180ms from rest of LATAM- Non-Brazilian South American players (Argentina, Chile, Colombia) must connect to São Paulo server, often resulting in 60–150 ms depending on routing
- ISP routing quality in the region varies significantly — some providers route through Miami before reaching São Paulo
What players commonly report
- High-ping players winning parries due to lag compensation
- Strict/Moderate NAT causing matchmaking issues
- Matchmaking putting players on wrong regional servers
- Packet loss during peak hours causing guard-break desync
How to Fix It
Try these first — they're free and solve the problem for most people.
01 Switch from WiFi to a wired Ethernet connection
1. Connect an Ethernet cable from your PC to your router 2. In Windows Settings > Network & Internet, confirm Ethernet shows as connected 3. Disable WiFi or let Windows prefer the wired connection automatically 4. Launch For Honor and check if matchmaking stability improves
WiFi adds 5–30 ms of variable latency and is susceptible to interference. A wired connection gives you consistent, lower latency — critical for For Honor's tight parry windows.
02 Close bandwidth-heavy background apps before queuing
1. Open Task Manager (Ctrl+Shift+Esc) > Performance > Open Resource Monitor 2. Click the Network tab and sort by 'Send' or 'Receive' 3. Close any app consuming significant bandwidth — torrent clients, game updaters, cloud backup (OneDrive, Google Drive), browser video streams 4. Disable Windows Update delivery optimization: Settings > Windows Update > Advanced > Delivery Optimization > turn off 'Allow downloads from other PCs'
For Honor's combat system sends frequent small UDP packets — even modest background bandwidth contention causes jitter and packet loss. Clearing the pipe before a session is the fastest free improvement for unstable connections.
General network tips (not For Honor-specific)
03 Check your connection quality on the in-game scoreboard
1. During a match, press TAB to open the scoreboard 2. Each player has a connection quality indicator: green (good), yellow (moderate), red (poor) 3. If your bar is yellow or red, you have a latency or packet loss problem 4. For Honor does not show exact ping numbers — for a precise measurement, use pingtestlive.com/for-honor in your browser, which pings each Ubisoft datacenter directly 5. You can also use Resource Monitor (Win+R → resmon → Network tab → filter by forhonor.exe) during a match to see exact latency in milliseconds 6. If your ping is 80 ms+ to your nearest region, you have a routing or ISP problem worth investigating
The scoreboard bars tell you instantly if your connection is the problem. For exact numbers, pingtestlive.com shows whether high ping is a server issue (affects everyone) or a routing problem specific to your connection — that's exactly when a second connection helps.
04 Open the required UDP ports on your router (NAT fix)
1. Log into your router admin panel (usually 192.168.1.1 or 192.168.0.1) 2. Find Port Forwarding settings 3. Add UDP rules for ports 3074 and 3075, pointing to your PC's local IP 4. Save and restart the router 5. Launch For Honor — NAT should now show as Open instead of Strict or Moderate
Strict NAT in For Honor causes matchmaking failures and can force longer routes through relay servers, adding latency. Open NAT gives you the best possible direct connection to Ubisoft's dedicated servers.
05 Set forhonor.exe to High priority in Task Manager
1. Launch For Honor 2. Open Task Manager (Ctrl+Shift+Esc) 3. Find forhonor.exe in the Details tab 4. Right-click > Set priority > High 5. Note: this resets every launch — for a permanent solution, use a startup script
Elevating process priority ensures Windows schedules the game's network send/receive operations before background processes. Reduces microsecond-level jitter on busy systems. Effect is subtle but consistent.
Regions with good connectivity
Players in these regions likely won't benefit much from a network optimizer.
- Western Europe — Two servers (London, Frankfurt) provide redundancy and generally sub-30 ms for most of Western Europe
- Eastern United States — Virginia server gives sub-20 ms to most of the East Coast; Oregon covers the West Coast well
Still lagging? The problem is likely your ISP's routing to the game servers.
PingAim detects For Honor automatically
No manual config. PingAim identifies For Honor by process name and routes it through your fastest connection using a kernel-level WFP driver.