Does PingAim work with Dragon Ball FighterZ?
Yes. PingAim uses a WFP (Windows Filtering Platform) kernel driver to route RED-Win64-Shipping.exe traffic, which is fully compatible with EasyAntiCheat. PingAim does not use DLL injection or WinDivert — both of which EAC detects. Since DBFZ is P2P, PingAim focuses on reducing jitter and improving your Bandai Namco lobby path rather than rerouting match traffic.
Why does Dragon Ball FighterZ have so much lag online?
DBFZ is a P2P game — your ping during a match is the direct network distance between you and your opponent. Common causes: (1) opponent is in a different geographic region; (2) WiFi jitter on your or their connection; (3) Steam Download Region mismatch bug (your Steam region must match your in-game lobby region or matchmaking fails); (4) playing on delay-based netcode — switch to rollback on PC for dramatically better online play.
Should I use rollback or delay-based netcode in DBFZ on PC?
Rollback netcode, always. Rollback allows 150-200ms connections to feel playable with only minor visual artifacts, while delay-based at the same ping adds 4-9 frames of hard input delay making the game sluggish. The catch: rollback and delay-based players are in separate matchmaking queues — you can only match with other rollback players. Given most PC players have switched, rollback queue times are generally acceptable.
Does Dragon Ball FighterZ have crossplay?
No. There is no crossplay between platforms in Dragon Ball FighterZ. PC (Steam) players can only match with other Steam players. PS4 and PS5 players only match within PlayStation, and Xbox One and Series players within Xbox. The Nintendo Switch version also has its own separate player pool. The PC rollback update did not add crossplay — this is a known limitation and has not been announced for change.
How do I fix Dragon Ball FighterZ matchmaking not finding games?
The most common cause is a Steam Download Region mismatch. Open Steam > Settings > Downloads and set your Download Region to your geographic region (e.g., US East/West for North America). Then in DBFZ, press Back at the lobby screen and select the matching region. This fixes a known bug where mismatched regions prevent matchmaking from working entirely. If lobbies still won't load, try flushing DNS (run ipconfig /flushdns in Admin command prompt) and restarting.
What is a good ping for Dragon Ball FighterZ rollback netcode?
Under 100ms gives you a near-offline experience (about 0-6 rollback frames). 100-200ms is playable for casual ranked play with occasional visual corrections. Above 200ms (250ms+, 6-7 rollback frames) produces noticeable stuttering in neutral exchanges and can disrupt combo timing. The DBFZ rollback implementation is a retrofit — slightly less forgiving than GG Strive's purpose-built system at high latency.
Further reading
PingAim detects Dragon Ball FighterZ automatically
No manual config. PingAim identifies Dragon Ball FighterZ by process name and routes it through your fastest connection using a kernel-level WFP driver.