Aion

Got a phone and WiFi? That's two connections. PingAim routes Aion through whichever has the lowest ping. Server map, ping test, and setup guide included.

MMORPG Free to Play NCSoft, 2008

Does PingAim Help in Aion?

No anti-cheat — fully compatible with PingAim
  • Anti-cheatNone
  • ProtocolTCP
  • ConnectionDedicated
  • HostingNCSoft own infrastructure (KR/…
  • EngineCryEngine
  • NATOpen
  • LauncherNCLauncher2 (NA) / Gameforge Client (EU)

Why ping matters in Aion

Latency sensitivity Medium

Ping matters but is not the dominant factor.

Aion is an MMORPG with a global cooldown system — most skills fire on a 1.5–2.5 second GCD, which gives meaningful tolerance for network latency. PvP is action-based with skill chains, so latency does matter in direct combat, but the windows are far more forgiving than FPS or fighting games. Sieges with 100+ players can create noticeable rubber-banding and delayed combat registration on high-latency connections. Cross-region play (e.g., connecting to KR servers from EU) is where latency becomes most visible and impactful.

About Aionbackground, studio, esports scene

Aion is a massively multiplayer online role-playing game developed by NCSoft and launched in South Korea in November 2008, with Western releases following in September 2009. Set in the fantasy world of Atreia, players choose between two opposing factions — the Elyos and the Asmodians — and engage in a hybrid PvP/PvE system the developers called PvPvE, which involves fighting both the enemy faction and NPC Balaur forces simultaneously across contested regions. The game features six base classes branching into twelve specializations, an extensive crafting system across seven professions, aerial combat as a core mechanic, and large-scale fortress siege battles supporting up to 192 participants.

Aion uses CryEngine as its underlying technology and communicates over TCP. The Western version went free-to-play in 2012. NCSoft dropped the GameGuard anti-cheat from the Western launch in 2009 due to widespread compatibility complaints, and the EU Gameforge version has operated without prominent client-side anti-cheat since then. A classic server revival, Aion Classic, launched in North America and Europe in 2021–2023 and remains active as of 2026, though the original retail servers have extremely low player populations. The original Western retail servers are effectively sunset, with Aion Classic being the actively maintained product in those regions.

Developer
NCSoft
Publisher
NCSoft (KR/NA), Gameforge (EU)
Released
2008
Platforms
Windows
Engine
CryEngine

PingAim detects Aion automatically

No manual config. PingAim identifies Aion by process name and routes it through your fastest connection using a kernel-level WFP driver.

When does PingAim help — and when doesn't it?

PingAim helps when...

  • You play on a non-local server (e.g., NA player on KR servers, EU player on NA Classic)
  • You have a phone with 5G/LTE — tether via USB for a dedicated gaming connection
  • You have both WiFi and Ethernet — route Aion through the faster one
  • Siege events with 100+ players cause rubber-banding — a cleaner route reduces it
  • Your ISP routes traffic inefficiently to the game server datacenter
  • You want to separate Aion from heavy background downloads or streaming

Won't help when...

  • You only have one network connection with no way to add a second
  • You already play on a local server with stable sub-80ms ping
  • The lag is server-side — caused by server load during large sieges
  • FPS drops or crashes — these are not network issues

Recent Updates

See all Aion updates →

Community & Official Resources

Where players talk and where the publisher posts updates.

Last updated: April 2026 Game names and logos are trademarks of their respective owners. PingAim is not affiliated with or endorsed by any game publisher.