Major PLA faction expansion with new weapons and vehicles, faction restrictions removed, community map layers added.
PLA Faction Weapons
QBZ-191 Rifle (new)
- Multiple Variants including grip pod, suppressor, 3 types of optics
QBZ-192 Carbine (new)
- Multiple Variants including grip pod, suppressor, 3 types of optics
QBU-191 Designated Marksman Rifle (new)
- 2 Variants
QCW-05 Sub Machine Gun (new)
- 4 Variants
- 50-round quadruple-stack magazine and high rate of fire
QJB-201 Light Machine Gun (new)
- 2 Variants - Irons and Magnified Optic
- belt-fed squad automatic weapon
- 100-round belts
QJY-201 General Purpose Machine Gun (new)
- 2 Variants - Irons and Magnified Optic
- Chambered in 7.62x51mm NATO-equivalent cartridge
QLZ-87 Heavy Grenade Launcher (new)
- 2 Variants - Irons and Magnified Optic
- 6-round drum and integrated bipod
- 35mm high-velocity grenades
PLA Faction Optics
QMK-171A Rifle Scope (new)
- 3x fixed-power prism sight
- used on QBZ-191/QBZ-192 Rifles
QMK-191 DMR Scope (new)
- 3-12x Magnification
- used on QBU-191 DMR
QMK201 LMG Scope (new)
- 3x magnification prism optic
- used on QJB-201 Light Machine Gun
QMK-203 (new)
- 6x magnification optic
- used on QJY-201 General Purpose Machine Gun
YOLOSON LH510S Reflex Sight (new)
- non-magnified reflex sight
- used on QBZ-191/QBZ-192 Rifles
PLA Faction Vehicles
Lynx 8x8 (new)
- Fast, unarmed amphibious light tactical vehicle
- Transport, Logistics, Fire Support QJZ-89 HMG, Fire Support QLZ-87 AGL variants
ZSD-89 Tracked APC (new)
- Amphibious tracked personnel carrier
- Open Top HMG, Open Top QLZ-87, 30mm Autocannon variants
WZ-551 Wheeled IFV (new)
- Amphibious wheeled infantry fighting vehicle
- 25mm autocannon and fully modeled interior
- ZSL-92 APC Open Top HMG, QLZ-87 Open Top, ZSL-92B IFV 30mm Autocannon variants
Z-9A Utility Helicopter (new)
- modernized utility helicopter
- primary aerial transport and logistics platform
PLA Type 071 Amphibious Transport Dock (new)
- New amphibious main base enabling large-scale invasion gameplay
PLA Faction Emplacements
QLZ-87 Heavy Grenade Launcher (new)
- tripod-mounted configuration
- 15-round drum and stabilized mounting system
Faction Restrictions
Faction Restrictions (changed)
- Updated faction restrictions on all gameplay layers, so now any faction can fight against any other faction
- less biome restrictions across all maps
- Server owners can now configure an option to enable / disable faction alliance restrictions
Community Content
Community Layers (new)
- Added 4 new map layers that were designed by the community
- Sanxian RAAS v3 _CL
- Al Basrah AAS v3 _CL
- Harju RAAS v3 _CL
- Manicouagan Seed v2 _CL
Emotes and Gestures
Emotes Outside of Main Base (new)
- All Emotes now can be used outside of Main and during Forward Staging
- all emotes outside of Main will only play in first person
- Emotes can now be used from the crouched stance
Passenger Gestures in Vehicles (new)
- Gestures can now be used by vehicle passengers in rear compartment seats
- Troop seats in trucks and helicopters
- Rear compartment seats in light armored vehicle
- Open passenger seats on quads, bikes, technicals and boats
Gameplay Updates
Weapon HUD (changed)
- Weapon magazines in the HUD will now visually deplete
- Single-shot weapons and other items now have a variety of unique icons to represent remaining uses
Battlegroup Icons (changed)
- Updated all Battlegroup icons to use stylized icons instead of NATO map symbols
RGF LAT1 (changed)
- Updated the RGF LAT1 (with RPG7) to include Binoculars in their kit inventory
RPD Recoil (buffed)
- Adjusted RPD recoil to be less, more in line with similar machine guns
Soldier Locomotion (changed)
- Increased the minimum fall height required to trigger fall damage
SquidBots (changed)
- Improved SquidBots vision systems. SquidBots should now be more successful at spotting targets in windows and behind fences
Audio
MG3 (changed)
- Added new MG3 close firing sounds
TLF SOR109 SMG (changed)
- Added new TLF SOR109 SMG close firing sounds
M2 50cal HMG (changed)
- Added new M2 50cal HMG close and mid firing sounds
DSHK HMG (changed)
- Added new DSHK HMG Close and Mid firing sounds
RPD (changed)
- Added new RPD close firing sounds
Vz61 SMG (changed)
- Added new Vz61 SMG firing and foley sounds
Makarov Pistol (changed)
- Added new Makarov pistol firing sounds
Armored Vehicles (changed)
- Improved bullet hit sounds on armored vehicles
Map Updates
Black Coast (changed)
- Added Invasion_v3 layer
Goose Bay (changed)
- Added Invasion v2, PLA naval invasion layer
Gorodok (changed)
- Added Invasion_v3 layer
Sanxian (changed)
- Added Invasion_v3, PLA naval invasion layer
Skorpo (changed)
- Added Invasion v3, PLA naval invasion layer
Fireteam
Scoreboard (new)
- Something that has been requested by the community has been adding a Scoreboard at the end of a mission. This has now been implemented in Fireteam!
Sand in your TOWs Mission (new)
- A mission intended for smaller fireteams and inexperienced players
Reactor Capture Mission (new)
- Enemy forces have broken through our frontline and taken the north island
Waves of Thunder Mission (new)
- The enemy has a major helicopter base on the East Side of the island which must be neutralized
Bug Fixes
Vehicles
- Fixed a bug with USMC AAVP7A1 APC exit points caused players to get stuck
- Fixed the frame skipping when swapping the aim positions for the PLANMC ZSD05 Logistics QJY88
- Fixed the BMP-1, BMP-2M, BMP-3M, BMD-4M, BTR-4, and BMP-1TS weapons not following vehicle weapon slot type standards
- Fixed a visual issue with the VDV BMD-1M and BTR-D track texture displaying incorrectly
- Fixed a visual issue with AFU Mi-8MTV-5 Helicopter which had a misspelled word on the tail of the helicopter
- Fixed a bug where the BRDM-2 commander character was not animating left and right with the periscope traversal
- Fixed the bug where players could flip some MBT by running into them
- Fixed the vehicles flipping into space when driving under low surface or trees
- Fixed the bug where tracked vehicles had little to no lateral friction on slopes preventing acceleration
Weapons
- Fixed the AFU C90 stadiametric rangefinder not working properly
- Fixed zeroing and stadiametric rangefinder on the PSO1 Scope for SVD Marksman Rifle
- Fixed a bug where the IMF AS-VAL rear iron sight looked too narrow, making it difficult to aim
- Fixed a texture issue on the SDO Scope for the USMC faction
- Fixed a bug with the USMC SL underslung grenade launcher item’s switching animations
- Fixed a bug with the “Crash Test” weapon skin where the magazine tape appeared to be inverted
- Fixed the QLZ87’s firing animation and first-person weapon inspection animation
- Fixed a bug where the WPMC M14 Rifle + Meupold Scope’s ranging at 900m to 1,000m was unreliable
Soldiers
- Fixed an issue with AFU soldier poses
- Fixed AFU Stugna-P ATGM Control Unit (laptop) not having projectile collision. Rifle bullets will still penetrate the screen and hit players using the laptop
Fortifications
- Fixed a bug where players would be teleported when un-deploying the bipod on the IMF Hull Down and Observation Tower fortifications
Game Modes
- Fixed Destruction game mode layers showing inconsistent descriptions during staging
Maps
- Fixed a broken material displaying dirt rather than a layer of tiles and dirt on the Terminal building at grid E5-3-9
- Fixed a bug where some rocks were missing backface
- Fixed missing end of wall section
- Grounded the floating tree
Fireteam
- Fixed some minor bugs with this mission. Multiple objective markers showing up despite there being only 1 objective and updated objective text
- Experimental Missions now display an experimental mission image preview
- Added a server.cfg config option - AllowFireteamLayersInRotation - to servers to allow coop layers to be included in layer rotations but defaulted to off
- Fixed a bug that could cause an “Invalid Password” crash when hosting a private Fireteam server while connected to a passworded PvP server
Source: Steam News