Major PLA faction expansion with new weapons and vehicles, faction restrictions removed, community map layers added.

PLA Faction Weapons

QBZ-191 Rifle (new)

  • Multiple Variants including grip pod, suppressor, 3 types of optics

QBZ-192 Carbine (new)

  • Multiple Variants including grip pod, suppressor, 3 types of optics

QBU-191 Designated Marksman Rifle (new)

  • 2 Variants

QCW-05 Sub Machine Gun (new)

  • 4 Variants
  • 50-round quadruple-stack magazine and high rate of fire

QJB-201 Light Machine Gun (new)

  • 2 Variants - Irons and Magnified Optic
  • belt-fed squad automatic weapon
  • 100-round belts

QJY-201 General Purpose Machine Gun (new)

  • 2 Variants - Irons and Magnified Optic
  • Chambered in 7.62x51mm NATO-equivalent cartridge

QLZ-87 Heavy Grenade Launcher (new)

  • 2 Variants - Irons and Magnified Optic
  • 6-round drum and integrated bipod
  • 35mm high-velocity grenades

PLA Faction Optics

QMK-171A Rifle Scope (new)

  • 3x fixed-power prism sight
  • used on QBZ-191/QBZ-192 Rifles

QMK-191 DMR Scope (new)

  • 3-12x Magnification
  • used on QBU-191 DMR

QMK201 LMG Scope (new)

  • 3x magnification prism optic
  • used on QJB-201 Light Machine Gun

QMK-203 (new)

  • 6x magnification optic
  • used on QJY-201 General Purpose Machine Gun

YOLOSON LH510S Reflex Sight (new)

  • non-magnified reflex sight
  • used on QBZ-191/QBZ-192 Rifles

PLA Faction Vehicles

Lynx 8x8 (new)

  • Fast, unarmed amphibious light tactical vehicle
  • Transport, Logistics, Fire Support QJZ-89 HMG, Fire Support QLZ-87 AGL variants

ZSD-89 Tracked APC (new)

  • Amphibious tracked personnel carrier
  • Open Top HMG, Open Top QLZ-87, 30mm Autocannon variants

WZ-551 Wheeled IFV (new)

  • Amphibious wheeled infantry fighting vehicle
  • 25mm autocannon and fully modeled interior
  • ZSL-92 APC Open Top HMG, QLZ-87 Open Top, ZSL-92B IFV 30mm Autocannon variants

Z-9A Utility Helicopter (new)

  • modernized utility helicopter
  • primary aerial transport and logistics platform

PLA Type 071 Amphibious Transport Dock (new)

  • New amphibious main base enabling large-scale invasion gameplay

PLA Faction Emplacements

QLZ-87 Heavy Grenade Launcher (new)

  • tripod-mounted configuration
  • 15-round drum and stabilized mounting system

Faction Restrictions

Faction Restrictions (changed)

  • Updated faction restrictions on all gameplay layers, so now any faction can fight against any other faction
  • less biome restrictions across all maps
  • Server owners can now configure an option to enable / disable faction alliance restrictions

Community Content

Community Layers (new)

  • Added 4 new map layers that were designed by the community
  • Sanxian RAAS v3 _CL
  • Al Basrah AAS v3 _CL
  • Harju RAAS v3 _CL
  • Manicouagan Seed v2 _CL

Emotes and Gestures

Emotes Outside of Main Base (new)

  • All Emotes now can be used outside of Main and during Forward Staging
  • all emotes outside of Main will only play in first person
  • Emotes can now be used from the crouched stance

Passenger Gestures in Vehicles (new)

  • Gestures can now be used by vehicle passengers in rear compartment seats
  • Troop seats in trucks and helicopters
  • Rear compartment seats in light armored vehicle
  • Open passenger seats on quads, bikes, technicals and boats

Gameplay Updates

Weapon HUD (changed)

  • Weapon magazines in the HUD will now visually deplete
  • Single-shot weapons and other items now have a variety of unique icons to represent remaining uses

Battlegroup Icons (changed)

  • Updated all Battlegroup icons to use stylized icons instead of NATO map symbols

RGF LAT1 (changed)

  • Updated the RGF LAT1 (with RPG7) to include Binoculars in their kit inventory

RPD Recoil (buffed)

  • Adjusted RPD recoil to be less, more in line with similar machine guns

Soldier Locomotion (changed)

  • Increased the minimum fall height required to trigger fall damage

SquidBots (changed)

  • Improved SquidBots vision systems. SquidBots should now be more successful at spotting targets in windows and behind fences

Audio

MG3 (changed)

  • Added new MG3 close firing sounds

TLF SOR109 SMG (changed)

  • Added new TLF SOR109 SMG close firing sounds

M2 50cal HMG (changed)

  • Added new M2 50cal HMG close and mid firing sounds

DSHK HMG (changed)

  • Added new DSHK HMG Close and Mid firing sounds

RPD (changed)

  • Added new RPD close firing sounds

Vz61 SMG (changed)

  • Added new Vz61 SMG firing and foley sounds

Makarov Pistol (changed)

  • Added new Makarov pistol firing sounds

Armored Vehicles (changed)

  • Improved bullet hit sounds on armored vehicles

Map Updates

Black Coast (changed)

  • Added Invasion_v3 layer

Goose Bay (changed)

  • Added Invasion v2, PLA naval invasion layer

Gorodok (changed)

  • Added Invasion_v3 layer

Sanxian (changed)

  • Added Invasion_v3, PLA naval invasion layer

Skorpo (changed)

  • Added Invasion v3, PLA naval invasion layer

Fireteam

Scoreboard (new)

  • Something that has been requested by the community has been adding a Scoreboard at the end of a mission. This has now been implemented in Fireteam!

Sand in your TOWs Mission (new)

  • A mission intended for smaller fireteams and inexperienced players

Reactor Capture Mission (new)

  • Enemy forces have broken through our frontline and taken the north island

Waves of Thunder Mission (new)

  • The enemy has a major helicopter base on the East Side of the island which must be neutralized

Bug Fixes

Vehicles

  • Fixed a bug with USMC AAVP7A1 APC exit points caused players to get stuck
  • Fixed the frame skipping when swapping the aim positions for the PLANMC ZSD05 Logistics QJY88
  • Fixed the BMP-1, BMP-2M, BMP-3M, BMD-4M, BTR-4, and BMP-1TS weapons not following vehicle weapon slot type standards
  • Fixed a visual issue with the VDV BMD-1M and BTR-D track texture displaying incorrectly
  • Fixed a visual issue with AFU Mi-8MTV-5 Helicopter which had a misspelled word on the tail of the helicopter
  • Fixed a bug where the BRDM-2 commander character was not animating left and right with the periscope traversal
  • Fixed the bug where players could flip some MBT by running into them
  • Fixed the vehicles flipping into space when driving under low surface or trees
  • Fixed the bug where tracked vehicles had little to no lateral friction on slopes preventing acceleration

Weapons

  • Fixed the AFU C90 stadiametric rangefinder not working properly
  • Fixed zeroing and stadiametric rangefinder on the PSO1 Scope for SVD Marksman Rifle
  • Fixed a bug where the IMF AS-VAL rear iron sight looked too narrow, making it difficult to aim
  • Fixed a texture issue on the SDO Scope for the USMC faction
  • Fixed a bug with the USMC SL underslung grenade launcher item’s switching animations
  • Fixed a bug with the “Crash Test” weapon skin where the magazine tape appeared to be inverted
  • Fixed the QLZ87’s firing animation and first-person weapon inspection animation
  • Fixed a bug where the WPMC M14 Rifle + Meupold Scope’s ranging at 900m to 1,000m was unreliable

Soldiers

  • Fixed an issue with AFU soldier poses
  • Fixed AFU Stugna-P ATGM Control Unit (laptop) not having projectile collision. Rifle bullets will still penetrate the screen and hit players using the laptop

Fortifications

  • Fixed a bug where players would be teleported when un-deploying the bipod on the IMF Hull Down and Observation Tower fortifications

Game Modes

  • Fixed Destruction game mode layers showing inconsistent descriptions during staging

Maps

  • Fixed a broken material displaying dirt rather than a layer of tiles and dirt on the Terminal building at grid E5-3-9
  • Fixed a bug where some rocks were missing backface
  • Fixed missing end of wall section
  • Grounded the floating tree

Fireteam

  • Fixed some minor bugs with this mission. Multiple objective markers showing up despite there being only 1 objective and updated objective text
  • Experimental Missions now display an experimental mission image preview
  • Added a server.cfg config option - AllowFireteamLayersInRotation - to servers to allow coop layers to be included in layer rotations but defaulted to off
  • Fixed a bug that could cause an “Invalid Password” crash when hosting a private Fireteam server while connected to a passworded PvP server

Source: Steam News