Operator buffs for Flores, Iana, Jäger, Nokk, Rook, and Wamai, plus weapon damage increases for M12 and POF-9.
Operators
Flores (buffed)
- Reduced delay to exit the drone after triggering the explosion to 1 second (from 2)
Iana (buffed)
- Duration: Increased to 18 seconds (from 15)
Jäger (buffed)
- Cooldown: Reduced to 9 seconds (from 10)
Nokk (buffed)
- Duration: Increased to 13 seconds (from 10)
Rook (buffed)
- Additional health: Increased to 25 hp (from 20)
Wamai (buffed)
- Activation time: Reduced to 1.5 seconds (from 2)
Weapons
M12 (buffed)
- Damage: Increased to 42 hp (from 40)
POF-9 (buffed)
- Damage: Increased to 37 hp (from 35)
Bug Fixes
Gameplay
- Solid Snakes OSP Pouch may highlight two gadgets as selected, making one of them unusable
- Operator’s prone movement speed is faster than in previous seasons
- Wamai’s Mag-NET still catches throwable devices even after it is destroyed
- Attackers lose control over their drone during the Preparation Phase if another Operator spectates it
- Solid Snake’s Soliton Radar MK III can detect the 2nd floor of Oregon map from EXT Dorms Roof
- Ram can hide inside and see through her BU-GI Auto Breacher by deploying it on a window frame
- Shooting Iana’s Gemini Replicator in front of smoke causes some of the smoke VFX to disappear
- Gridlock’s Trax Stingers don’t get destroyed by Denari’s T.R.I.P. Connector
- When playing an online match against AI, the AI Attackers won’t rappel
- The time it takes holding the button to deploy the defuser is longer than expected
- Flickering sky texture in Dual Front
- Missing explosion VFX and SFX for Flores’s RCE-Ratero Charge when the Master Assassin ability skin is equipped
User Experience
- Spectating Solid Snake after he’s activated Soliton Radar Mk III will display no information on the radar screen
- Rebinding the secondary input for Switch Ability Mode causes the selected input to not work
Source: Steam News