Remagen map refresh with additional river crossings and artillery system improvements including buildable static guns and SPA vehicle updates.
Maps
Remagen (changed)
- Historical setting moved forward to 12th March 1945
- Additional river crossings added for infantry and vehicles
- Ludendorff Bridge widened and redesigned to improve player movement
- Bridge gangway reworked for better accessibility
- Bridge will be selected as middle capture point by default
- Improved airhead placement opportunities across terrain and river areas
Artillery Squad
Artillery Roles (changed)
- Artillery Engineer role renamed to Operator
- Artillery Support role renamed to Gunner
- Artillery Observer sidearm removed from first loadout
- AP mine moved to second loadout for Artillery Observer
- Soviet artillery squad now uses Mosin Nagant M38
- Artillery squads receive shared credit for kills with primary artillery weapons
- Operator and Gunner roles wear infantry uniforms, Artillery Observer matches Officer and Spotter roles
Artillery Systems
Static Artillery (changed)
- Artillery squads can build static artillery gun anywhere within first two sectors of territory
- Gun built by Operator using 50 supplies
- Only one artillery gun can exist per team at a time
- Artillery guns positioned within munitions node radius slowly generate ammunition at one shell every 30 seconds
- Cannot exceed maximum capacity of 50 HE and 35 Smoke shells
- Time to dismantle artillery gun increased from 10 seconds to 30 seconds
- Artillery guns will not fire if barrel line of sight is blocked
- Cannot be built on highly uneven terrain
Commander Artillery (buffed)
- Artillery resupply ability cost reduced from 150 munitions to 120 munitions
Self-Propelled Artillery
SPA General (changed)
- Operational range limit removed
- Can fire while moving at first gear speeds or slower
- AP rounds replaced with HEAT rounds (except KV-2, Bishop, and Churchill A.V.R.E)
Sherman 105 (changed)
- Turret speed increased
- HE radius decreased
KV-2 (changed)
- Explosion radius slightly increased
- Reload speed slower
Sturmpanzer (Brummbär) (changed)
- Front hull armour upgraded from heavy to very heavy
- Blast radius increased
- Range slightly decreased
- Reload speed decreased
Churchill A.V.R.E (changed)
- Now fires unique Flying Dustbin projectile
- Extremely high damage and large explosion radius
- Much shorter firing range
- Slower projectile speed
- Long reload time
- Direct hit is fatal to any enemy vehicle
- Spawn cost increased to 360 munitions
Bishop (buffed)
- Firing range increased to 800m
Panzer III Ausf. N (changed)
- Faster turret rotation
- Quicker reload speeds
- Some firepower and range sacrificed
Equipment
Flare Gun (changed)
- Now operates on standardised cooldown per individual player
- Five-minute cooldown begins after firing
- Cooldown persists through death, redeployment, or role changes
- Applies to both Recon and Artillery roles
Console
Quick Play (changed)
- Find Match option on PS5 & Xbox Series X|S is now fastest way to join Official Hell Let Loose servers
- Enlist screen still available for community servers
Bug Fixes
Bipod
- No third person perspective SFX is present for partial and full reloads of the BAR when deployed on a bipod
- FG42 bipod will clip through the player character hand when deploying
Death Screen
- Cause of death is empty when dying due to bleeding out
- Cause of death string is empty when dying due to drowning
- Cause of death string is empty when dying due to fall damage
- UI string missing for melee kills
Kharkov
- Piles of snow has no collision with the player
Purple Heart Lane
- Multiple assets are misaligned with the environment on sector G4
RCON
- Conquest mode incorrectly appearing in RCON entries on Release branch
- V2 Client gets progressively laggy and stops working after some time
- Being punished by the admin will not display the cause of death or the admin message
Remagen
- Multiple visual and performance improvements made across the Remagen map
Sainte-Marie-du-Mont
- A puddle’s texture looks unnatural
Sainte-Mère-Église
- Outposts can be built inside a specific building asset
Smolensk
- Player can spawn inside an inaccessible building using an outpost
- Trench area presents with multiple asset misalignments
- Small world seam visible near destroyed buildings in numpad 1
- Two wall assets present an observable gap that players can shoot through in numpad 1
- Crater by the edge of the road presents edges that are misaligned with the ground in numpad 4
- Rubble pile asset missing both bullet and player collision
- Entire trench area presents multiple assets with misalignment issues
- A world seam is present between sectors
- Multiple assets are misaligned with the environment
- The rubble pile is misaligned with the environment
- A mud pile is misaligned with the ground in sector I7
- Fortress wall has extended player and bullet collision near crumbled areas
- Players can enter blocked off building using another building’s window
- Player can spawn inside inaccessible buildings using an outpost
- Katyusha strikes will only spawn from the Axis side on second usage of the ability
- The German Offensive-Smolensk Dusk shows Night instead of Dusk during loading screen
- Players deploying at the Soviet HQ2 can be spawned with the Out of Bounds timer active
- Trench is missing from the Tac Map
Stalingrad
- Steel pillar looks to be levitating instead of touching the ground on a conveyor belt
- The player can clip through multiple surfaces while deploying the MG while prone
Source: Steam News