Hero balance changes with Spectre nerfs, health buffs for Tusk and Viper, and alliance adjustments including Rogue evasion buffs.

Hero Changes

Alchemist (changed)

  • Acid Spray damage changed from [10, 20, 30] to [10, 20, 35]
  • Acid Spray radius changed from [2, 2, 3] to 2

Lifestealer (nerfed)

  • Feast percent of target HP per hit changed from [4.5, 6, 7.5] to [4.5, 6, 7]
  • 3 Star Effect bonus Attack Speed changed from 50 to 30
  • 3 Star Effect bonus Movement Speed Percent changed from 50 to 30

Shadow Shaman (buffed)

  • 3 Star Effect hex duration changed from 5 to 7

Slardar (buffed)

  • Attack Damage Minimum changed from [50, 100, 200] to [60, 120, 240]
  • Attack Damage Maximum changed from [80, 160, 320] to [85, 170, 340]

Spectre (nerfed)

  • Spectral Dagger damage changed from [300, 500, 700] to [300, 450, 600]
  • Spectral Dagger cooldown changed from [15, 13, 11] to [15, 13, 12]
  • Spectral Dagger bonus Attack Speed changed from 200 to 175

Spirit Breaker (nerfed)

  • Charge of Darkness damage per bash changed from [100, 175, 250] to [100, 150, 200]

Tusk (buffed)

  • Maximum Health changed from [1050, 2100, 4200] to [1150, 2300, 4600]

Viper (buffed)

  • Maximum Health changed from [900, 1800, 3600] to [1100, 2200, 4400]

Alliance Changes

Brute (nerfed)

  • Damage Reduction changed from [30, 60] to [30, 50]
  • Damage on apply changed from [80, 150] to [80, 120]

Rogue (buffed)

  • Evasion Percent changed from [20, 30] to [20, 40]

Scaled (buffed)

  • Magic Resistance Percent changed from [20, 50] to [30, 55]

Troll (buffed)

  • Attack Speed Bonus for Trolls changed from [35, 65] to [40, 70]
  • Attack Speed Bonus for other allies changed from [15, 30] to [20, 40]

Bug Fixes

Heroes

  • Fixed a bug where Spirit Breaker would not damage the target of the Charge

Source: Steam News