Major animation system update to Animgraph 2 with re-authored animations, engine updates, and various audio improvements.
Animation System
Animgraph 2 (new)
- CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation
- All third-person animations have been re-authored, and in several cases adjusted in response to player feedback
- Smoothed in-air crouching transitions in first and third-person
Player Movement
Sloped Surface Logic (changed)
- The logic adjusting player height on sloped surfaces has been refactored
- Player height on ramps is now consistent and no longer depends on approach direction
- As a result of this change, grenade lineups on sloped surfaces may have changed
Engine
Source 2 Engine (changed)
- Updated engine code to the latest version of Source 2
Scripting
CS Script Functions (new)
- Added function GetRoundRemainingTime
Gameplay
Player Occlusion (changed)
- Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible
Audio
Sound Mix (changed)
- Mix adjustments to help accentuate jump landing sounds during combat
- Mix tweaks while taking damage
C4 Sounds (new)
- New c4 equip sound
Ambient Sounds (changed)
- Minor adjustments to ambient sound levels
Vertical Occlusion (changed)
- Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo
Map Audio (changed)
- Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo
Bug Fixes
Audio
- Fixed missing ambient sounds on team selection and end of match screens
- Fixed missing sounds in the main menu UI
- Fixed bug where DeathCam music cue was causing volume ducking for too long
Source: Steam News