Balance changes focused on Doubles gameplay, weapon adjustments, and legend signature improvements with bug fixes.

Weapons

Axe Side Air (nerfed)

  • Increased Time to Hit from 17 to 18
  • Decreased Damage from 18 to 17
  • Decreased Force from 75 Fixed/43 Variable to 68 Fixed/41 Variable
  • Increased total Recover time on miss from 6 Fixed/26 Variable to 8 Fixed/26 Variable

Axe Down Air (nerfed)

  • Increased Time to hit from 15 to 16
  • Decreased Damage of the aerial version from a range of 1715 to a range of 1514
  • Increased total Recover time on miss for the aerial version from 2 Fixed/28 Variable to 5 Fixed/28 Variable

Chakram Fused Side Light (buffed)

  • Increased Damage from 13 to 15

Chakram Split Neutral Light (buffed)

  • Increased Damage from 10 to 13

Chakram Split Neutral Air (buffed)

  • Increased Damage from 10 to 12

Orb Side Light (nerfed)

  • Increased Time to Hit from 10 to 12

Orb Down Light (buffed)

  • Decreased Stun from 22 to a range of 21~14

Orb Side Air (nerfed)

  • Decreased Force from 55 Fixed/42 Variable to 50 Fixed/39 Variable

Rocket Lance Neutral Light (buffed)

  • Increased Force from 42 Fixed/45 Variable to 46 Fixed/48 Variable

Rocket Lance Side Light (nerfed)

  • Increased Time to Hit from 10 to 12
  • Improved setup logic timing before the final hit

Rocket Lance Neutral Air (nerfed)

  • Decreased Stun from a range of 2924 to a range of 2621
  • Decreased Damage from 16 to 14
  • Decreased the amount of allowed acceleration during all parts of this attack

Rocket Lance Side Air (nerfed)

  • Decreased Force from 65 Fixed/42 Variable to 50 Fixed/40 Variable

Rocket Lance Down Air (nerfed)

  • Decreased threat coverage near the user

Sword Neutral Air (buffed)

  • Increased Stun from 18 to 20

Legends

Bodvar Down Hammer (buffed)

  • Decreased Minimum Charge time from 15 to 12
  • Decreased Time to Hit after release from 10 to 7
  • Decreased total Recover time on miss from 30 to 26

Bodvar Down Sword (buffed)

  • Decreased total Recover time from 28 to 23
  • Increased Stun from 21 to 24

Dusk Side Orb (nerfed)

  • Decreased Force from 60 Fixed/53 Variable to 58 Fixed/51 Variable

Dusk Neutral Spear (nerfed)

  • Decreased Force from 70 Fixed/50 Variable to 64 Fixed/48 Variable

Jaeyun Down Sword (buffed)

  • Decreased Minimum Charge time from 14 to 12
  • Decreased Time to Hit after release from 13 to 12
  • Increased Force from 58 Fixed/48 Variable to 60 Fixed/52 Variable

Kaya Neutral Bow (nerfed)

  • Decreased Force from 70 Fixed/53 Variable to 62 Fixed/51 Variable

Kaya Neutral Spear (nerfed)

  • Decreased Force from 70 Fixed/51 Variable to 62 Fixed/47 Variable

Kaya Down Spear (nerfed)

  • Decreased Force from 62 Fixed/49 Variable to 58 Fixed/46 Variable

Mako Down Greatsword (buffed)

  • Increased Force from 65 Fixed/40 Variable to 65 Fixed/44 Variable

Petra Neutral Gauntlets (nerfed)

  • Decreased Force from a range of 9575 Fixed/4440 Variable to a range of 8575 Fixed/4340 Variable

Sidra Neutral Sword (buffed)

  • Decreased Minimum Charge time from 13 to 11

Sidra Side Cannon (buffed)

  • Increased the amount of allowed momentum from movement at the beginning of the charge

Teros Neutral Hammer (nerfed)

  • Increased total Recover time on miss from 24 to 26

Teros Side Hammer (nerfed)

  • Increased Minimum Charge time from 12 to 15

Ulgrim Neutral Axe (nerfed)

  • Decreased Force from 59 Fixed/51 Variable to 54 Fixed/48 Variable

Ulgrim Side Axe (nerfed)

  • Decreased Force from 62 Fixed/51 Variable to 57 Fixed/49 Variable

Ulgrim Down Axe (nerfed)

  • Increased Minimum Charge time from 14 to 19
  • Decreased Force from 65 Fixed/50 Variable to 58 Fixed/47 Variable
  • Increased total Recover time from 26 to 29

Ulgrim Side Rocket Lance (nerfed)

  • Increased Minimum Charge time from 12 to 18
  • Decreased Force from 70 Fixed/50 Variable to 60 Fixed/47 Variable

Xull Neutral Cannon (buffed)

  • Decreased Time to Hit from 18 to 16

Xull Down Axe (buffed)

  • Decreased Minimum Charge time from 14 to 12

Yumiko Neutral Bow (buffed)

  • Decreased Minimum Charge time from 14 to 11

Yumiko Down Bow (buffed)

  • Decreased Minimum Charge time from 11 to 7

Zariel Neutral Gauntlets (nerfed)

  • Increased total Recover time on miss from 23 to 26
  • Decreased Force from 54 Fixed/50 Variable to 54 Fixed/48 Variable

Zariel Side Gauntlets (nerfed)

  • Decreased Force on the main target from 60 Fixed/50 Variable to 58 Fixed/48 Variable
  • Decreased Force of the punch on secondary targets from 45 Fixed/45 Variable to 45 Fixed/40 Variable
  • Increased total Recover time on miss from 25 to 28

Zariel Side Bow (nerfed)

  • Increased Minimum Charge time from 11 to 13
  • Reduced the distance and speed that Zariel recoils after shooting the arrows on hit
  • Increased total Recover time after releasing the arrows on hit from 22 to 25

Localization

UI Themes (changed)

  • UI Themes have been renamed as ‘Insignias’

Oddbrawl Gadget (changed)

  • The Gadget in Oddbrawl has been redesigned and is now called a Necro Ball

Space Race Cassidy’s Hammer (changed)

  • Fixed a spelling mistake. Space Race Cassidy’s Hammer now has the proper spelling: Satellite Smash

Gameplay

Rupture’s Katars Down Signature (changed)

  • Modified Rupture’s Katars Down Signature effects to better communicate the attack’s threat

Bug Fixes

Power Rankings

  • Fixed a bug where some players were being skipped in the Esports power rankings table when sorting through multiple pages

Missions

  • Fixed an issue in the Event Center where mission tooltips were not displaying properly after rerolling a Battle Pass mission

UI

  • The button that says ‘View Test Features’ has been visually updated
  • The text now fits on this button across all languages

UX

  • The ‘Copy Room Number’ button is no longer visible during Map select
  • Fixed a bug that caused players to not be able to return to the main menu when opening the Guilds Menu with the store open
  • STEAM DECK: Fixed several visual bugs on the ‘redeem code’ screen causing the wrong keyboard popups to show up
  • SWITCH: Fixed the Event Center’s back button which didn’t have a proper hover behavior

Performance

  • Western Air Temple: We’ve fixed several performance issues on Western Air Temple that were causing consistent and frequent frame skips
  • MOBILE: Optimized the Guilds Menu screen

Gameplay

  • Fixed a bug on the World’s End Kung Foot Map where the ball would be hit-able in the ceiling while respawning

Source: Steam News