Aftershock Event introduces Vortex Shield Wildcard, Elite Hemlok weapon, and updates to Gibraltar, Wraith, and Wattson.

Wildcard

Charged Up (new)

  • Every Legend equipped with a Vortex Shield to catch incoming bullets and fire them back
  • EMP Blast to stun enemies and damage placeable objects
  • 9 new Wild Cards: Bigger and Better, Duck and Cover, Energy Efficient, Sonic Boom, Static Charge, Extra Juice, Background Process, Kinetic Converter, Heat Signature

Legends

Gibraltar (buffed)

  • New Passive - Momentum Boost: speed boost after maintaining sprint speed for a couple seconds
  • Gibraltar punch deals double damage to Hardlight
  • Dome of Protection cooldown reduced from 17s to 13s
  • Ultimate radius increased by 20% integrated into base kit
  • Ultimate call in time sped up
  • Can throw ultimate before equip animation finishes
  • New Level 2 upgrades: Thunder Dome, Healing Dome
  • New Level 3 upgrade: Triple Bombardment
  • Removed Big Bruddah, Bubble Bunker, Baby Bubble upgrades

Wraith (buffed)

  • Tactical cooldown reduced from 20s to 15s integrated into base kit
  • Ultimate cooldown reduced from 2.5 minutes to 1.5 minutes integrated into base kit
  • Increased casting speed animation for quicker activation
  • New Level 2 upgrade: Phase Dome
  • New Level 3 upgrade: Phase Jumper

Wattson (buffed)

  • Placing fence in front of Hardlight mesh reinforces it
  • Fence damage increased from 20 to 35
  • Fence deployment time reduced from 1s to 0.5s
  • Ultimate reinforces Hardlight meshes in pylon zone

Weapons

Hemlok Breach AR (new)

  • Elite Weapon with automatic firing mode
  • Body damage: 23, Headshot damage: 32
  • Integrated Silencer
  • New Breach Charge firing mode: single shot explosive with 15 second cooldown
  • Breach Charge damage: 38 with radial falloff to players, significant multiplier to Hardlight and structures
  • Removed Burst & Single firing modes

30-30 Repeater (buffed)

  • Base damage increased to 43 from 41

RE-45 Burst (changed)

  • Elite version is now the default version
  • Removed Elite weapon visual treatment

P2020 (buffed)

  • Points required to unlock Hammerpoints decreased to 425 from 500
  • Base magazine size increased to 9 from 8

EVA-8 (buffed)

  • Improved base reload speed

Prowler PDW (buffed)

  • Burst fire delay reduced
  • Recoil improvements

Maps

Olympus (changed)

  • Moved Elysium to northeast corner near Rift
  • Modified terrain and removed minor POI in previous Elysium location

Audio Systems

Hardlight mesh shattering (nerfed)

  • Lowered volume

Enemy footsteps (buffed)

  • Increased volume from enemies outside POV
  • Volume further increases as source gets further behind you

Apex Bots

Combat AI (changed)

  • New In-Combat Healing System: attempt to find cover and heal when damaged
  • New Target Acquisition and Awareness System: more intelligent target focus decisions
  • Improved Strafing: can move toward target while strafing
  • New Weapon Switching System: switch weapons based on distance from target
  • Improved Bot Traversal: utilize movement mechanics like ziplines, ziprails, jump towers

Quality of Life

30-30 Repeater (changed)

  • Cleaned up iron sight on Long-Distance Agony skin

Octane Jump Pad (changed)

  • Can now use double jump while healing

Alternator SMG (changed)

  • Removed extra hit markers in Double Tap mode

Vault Keys (changed)

  • No longer affect deathbox color

Engine

Audio (changed)

  • PC: Uses Windows Audio Session API (WASAPI) for microphone input
  • Enables support for Voice Clarity audio enhancement in Windows 11

Graphics (changed)

  • Static objects use bindless resources and batching to reduce draw calls
  • Olympus uses improved occlusion culling algorithms
  • PC: Uses ReBAR for faster GPU data uploads
  • More accurate reflection intensity in dark areas
  • Improvements to ambient occlusion and specular occlusion clarity

Bug Fixes

Legends

  • Bloodhound - Killing dummies in the firing range will now trigger all appropriate “on knock” behavior
  • Catalyst - Removed a dead spot for Piercing Spikes where enemies could sometimes stand near the center of it without taking damage
  • Catalyst - In the firing range with friendly fire on, Piercing Spikes will no longer activate because the owner got within range
  • Octane - Fixed issue where Stim Surge would remain in alt hand while using Akimbo
  • Fuse - Level 3 upgrade Reignition now works properly against dummies in the firing range
  • Fixed Sparrow’s SWAT scout skin appearing bright red at long distances
  • Fixed Newcastle wall destroying Mad Maggie’s wrecking ball if deployed too closely
  • Fixed parts of Catalyst as well as Conduit’s Heart Machine skin having visible portions while being revived by Mirage
  • Fixed an issue where decals on Crypto’s Destiny Gundam Spec II skin would remain visible while he was cloaked

Audio

  • Fixed the audio mix setting not saving properly on consoles
  • Lowered volume of Hardlight mesh breaking, as per community feedback
  • Increased volume of footsteps from enemies outside your field of view

Source: Steam News