2XKO
2XKO hits Riot's dedicated servers — not your opponent's PC. That means PingAim can optimize the actual match path, not just the lobby. Phone tethering, Ethernet, or WiFi — whichever gets you to Riot Direct faster wins.
Does PingAim Help in 2XKO?
More about Riot Vanguardhow it works · what it blocks · known conflicts
2XKO uses Riot Vanguard — the same kernel-level anti-cheat as Valorant and League of Legends. Vanguard consists of two components: vgk.sys, a kernel driver (ring 0) that loads at system boot and monitors for cheating software, and vgc.exe, a user-mode client that activates when any Riot game launches. Vanguard is mandatory to play 2XKO — the game will not launch without it. The primary targets in 2XKO are input scripting (macros for 1-frame combo links), input reading (opponents reading your controller state), and game state reading (frame data overlays that reveal opponent hitboxes in real time). Source: Tony Cannon (tech lead), confirmed at Alpha Lab and reiterated in official dev communications.
VPN and network optimizers
Riot advises against VPNs and warns they may cause connectivity issues or account flags if used to bypass regional restrictions. Network optimization tools that do not change your IP address or encrypt/tunnel traffic (such as ExitLag, which uses multipath connection routing at the network stack level) are not flagged by Vanguard. PingAim routes traffic via Windows Filtering Platform (WFP) without changing your IP or injecting into the game process — this is the safe method for all Riot Vanguard titles.
Known software conflicts
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- Anti-cheatVanguard
- ProtocolUDP
- Tick rate60 HZ
- ConnectionDedicated
- HostingRiot Games (own infrastructure…
- EngineUnreal Engine 5
- NATModerate
- LauncherRiot Client
Why ping matters in 2XKO
Latency sensitivity HighPing noticeably shapes the experience.
2XKO is a 60 Hz fighting game where a single frame equals 16.67ms. Competitive play involves combo links, frame traps (baiting the opponent into an unsafe action on specific frame windows), reversal inputs, and assist call timing — all measured in 1-2 frame windows. The server-based rollback netcode substantially mitigates raw ping impact compared to delay-based fighting games: even WiFi players should not significantly degrade match quality thanks to the dedicated server architecture. However, jitter remains important because it affects rollback depth variability — unpredictable corrections disrupt muscle memory for combo execution. Unlike purely P2P games, 2XKO's latency during a match is your ping to Riot's nearest dedicated server (via Riot Direct), not the direct distance to your opponent. This means PingAim can actively optimize the path to the server — unlike in P2P fighters where match traffic flows directly between players.
About 2XKObackground, studio, esports scene
2XKO is a free-to-play 2v2 tag-team fighting game developed and published by Riot Games, set in the Runeterra universe of League of Legends. Players select two champions and fight in matches where each player controls one character with the ability to call in their partner as an assist or switch to them mid-combo. The game launched in PC Early Access on October 7, 2025 and went fully live on PC and console (PlayStation 5, Xbox Series X|S) on January 20, 2026.
2XKO uses a client-server architecture with GGPO-based server-side rollback netcode — a significant technical choice that sets it apart from most fighting games, which use peer-to-peer connections. All match inputs are processed on Riot's dedicated servers rather than directly between players, and the game runs on Riot Direct, Riot's proprietary internet backbone with points of presence globally. A fifth server instance (the Game Validation Server, or GVS) runs concurrently during competitive matches to enable anti-cheat detection via gamestate checksum comparison. A fixed three-frame input delay is applied to all players in online and offline modes for consistency.
The game uses Riot Vanguard, the same kernel-level anti-cheat deployed in Valorant and League of Legends, to prevent scripting, input injection, and game state reading. For 2026, Riot announced a competitive series comprising 20 Riot-sanctioned events: five Majors and 15 Challenger-level tournaments across multiple global regions.
- Studio
- Riot Games
- Released
- 2026
- Platforms
- Windows, playstation5, xbox_series
- Engine
- Unreal Engine 5
- Esports
- Tier 2 — established scene
PingAim detects 2XKO automatically
No manual config. PingAim identifies 2XKO by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- Phone with 5G/LTE available — USB tether for a dedicated Riot Direct path with lower jitter than home WiFi
- Ethernet and WiFi both active — PingAim binds Lion.exe to the lower-latency interface
- Streaming or downloading on the same connection — separate game and OBS/download traffic across interfaces
- Windows defaulting to the wrong network interface for Lion.exe
- ISP-side routing issues causing jitter spikes to Riot Direct PoPs — second connection bypasses the congested path
- Peak hours with household congestion — dedicated game interface isolates Lion.exe from bandwidth contention
Won't help when...
- Only one internet connection with no phone or second interface available
- Already on wired Ethernet with stable, low-jitter routing to nearest Riot Direct PoP
- Server-side issues — Riot Direct backbone problems, not fixable client-side
- FPS drops or game crashes (CPU/GPU, not network)
- Vanguard driver conflicts (anti-cheat issue, not network)
Community & Official Resources
Where players talk and where the publisher posts updates.
Glossary11 terms used on this page
- Fair Play Mode
- 2XKO's grace period system for late-arriving inputs. If a player's connection glitches, their last input is replicated rather than processing a null input — prevents intentional lag-switching but adds a small risk of unexpected combo damage if your connection legitimately drops.
- Frame
- The atomic unit of fighting game time — at 60 Hz, one frame = 16.67ms. Combo links, frame traps, and reversal windows are measured in frames.
- GGPO
- The de-facto standard rollback netcode library for fighting games, originally developed by Tony Cannon (also the tech lead on 2XKO). 2XKO uses a GGPO-based implementation adapted for server-based rather than P2P architecture.
- GVS
- Game Validation Server — a fifth server instance Riot runs during competitive 2XKO matches. Compares gamestate checksums between all clients to detect cheating, and generates state snapshots for spectators.
- Input delay
- Artificial delay added to all inputs to create a window for network packets to arrive. 2XKO uses a fixed three-frame delay (50ms) for all online and offline play.
- PoP
- Point of Presence — a location where Riot Direct has routing equipment to peer with local ISPs
- Riot Direct
- Riot Games' proprietary internet backbone — a private network with PoPs in 35+ countries and direct peering agreements with ISPs, used for all Riot game traffic including 2XKO, Valorant, and League of Legends
- Rollback
- Netcode technique where the game predicts opponent inputs and runs forward immediately. If the prediction is wrong, the engine rolls back to the last verified state and re-simulates. In 2XKO this happens on the server side.
- Server-based rollback
- Rollback netcode where inputs are validated by a central server rather than exchanged directly between players (P2P). All four players send inputs to Riot's server, which acts as authority for game state. More resilient than P2P but requires a stable path to the server.
- Vanguard
- Riot Vanguard — Riot's mandatory kernel-level anti-cheat. Consists of vgk.sys (kernel driver, loads at boot) and vgc.exe (user-mode component, activates on game launch). Required for 2XKO, Valorant, and League of Legends.
- WFP
- Windows Filtering Platform — Microsoft's official API for kernel-mode network packet filtering. Used by Windows Firewall and PingAim's driver. Not flagged by Vanguard.



